Amazon.com: Quick Charge 3.0, Anker 18W 3Amp USB Wall Charger (Quick Charge 2.0 Compatible) Powerport+ 1 for Anker Wireless Charger, Galaxy S10e/S10/S9/S8/Plus, Note 9/8.
- Software v2.0 on your system or for upgrading from from RapidFinder™ Express Software v1.2 to RapidFinder™ Express Software v2.0. If your computer does not have RapidFinder ™ Express Software v1.2 installed, use the RAPIDFINDER EXPRESS V2.0, 7500 FAST RQS CD to perform a full installation of the software.
- Lightweight sling bag for DSLR camera system, tablet, chargers, memory cards, and more. KEY FEATURES: Easy rotation for rapid access to gear and accessories Stabilizer strap holds the bag steady while active or tucks away when not in use Dedicated, padded pocket fits a 8' tablet.
- If you have an older computer, or cannot install the Scratch 2.0 offline editor, you can try installing Scratch 1.4. If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download here.
EPS Rapid versioning scheduling and timelines can be found below with other relevant information.
Please note that due to COVID-19 we have paused our regular version release schedule. In addition, our updated deprecation timelines can be found at the bottom of this page.
EPS Rapid Versioning
EPS releases a new version of EPS Rapid twice a year (one every 6 months).
We maintain 3 production versions (i.e. version 2.2, 2.3, and 2.4) with one always in development (i.e. the currently unreleased 2.5).
This provides you, our partner, with a certain amount of flexibility to choose your update schedule when new versions are released.
Please note that we have delayed sunset of older versions of EPS Rapid until 2020. This means that EPS Rapid 2.0 and 2.1 will be deprecated at the same time in order to maintain our versioning schedule. The normal life cycle of our API revisions is outlined below. https://lubrcn.over-blog.com/2021/01/iclipboard-4-1-7.html.
API Platform Versioning
Overview
Currently, the EPS Technology teams maintain two stable versions of the API, one version that is in a Deprecated status and one scheduled for end of life (Sunset).
Change is inevitable and growth is a good thing.
A few definitions of some of the concepts that we talk about:
Development: Development phase of the upcoming version. It is recommended that developers begin preparing for the upcoming changes.
Active Vmware fusion 10. : The current, active version available. There will be no schema changes on the available endpoints.
Deprecation: When a version is marked for deprecation, it is an indication that the version will no longer be available in 6 months. This is a good time to start updating to an active version.
https://tcwoye.over-blog.com/2021/01/multidock-1-1-2.html. *The only changes that should be made to a deprecated version would be for security issues.
Sunset: Once a version is sunset, that version will no longer be accessible via the API.
Rapid Note V2 01
Strategy
Moving forward, our API will be updated every 6 months with new features and improvements. These changes also allow us to add robustness and reliability.
Example timeline:
- Version A becomes Active (Development)
- Notify Partners of new API (Product, Partner Connect)
- Start reviewing schema changes for upcoming Version B (Development)
- Review schema changes in development for Version B (Development)
- Publish new Version B features to Partners (Product)
- Final list of API changes for Version B defined (Product and Development)
- Review with Development scheduled for Version B changes (Architecture)
- Complete review of Version B API changes, provide feedback to Architecture and Development (Partner Connect)
- Final review meeting for API changes in Version B with Development (Architecture)
- Start of month, publish schema for Version B (Development)
- Provide schema to product for external publication (Architecture)
- Publish stubs and new schema to test endpoint (Development)
- Development continues on Version B (Development)
- Research features for Version C (Product, Partner Connect)
- Development continues to push new features to test endpoint for Version B (Development)
- Development continues on Version B (Development)
- Research features for Version C (Product, Partner Connect)
- Provides Version C features for upcoming quarterly planning (Product)
- Two weeks prior to end of quarter, all new Version B features available on test endpoint (Development)
- Version A goes into Deprecated status (Development)
- Version C goes into Production (Development)
- Review schema changes in development for Version B (Development)
- Publish new Version B features to Partners (Product)
- Final list of API changes for Version B defined (Product and Development)
- Review with Development scheduled for Version B changes (Architecture)
- Complete review of Version B API changes, provide feedback to Architecture and Development (Partner Connect)
- Final review meeting for API changes in Version B with Development (Architecture)
- Start of month, publish schema for Version B (Development)
- Provide schema to product for external publication (Architecture)
- Publish stubs and new schema to test endpoint (Development)
- Development continues on Version B (Development)
- Research features for Version C (Product, Partner Connect)
- Development continues to push new features to test endpoint for Version B (Development)
- Development continues on Version B (Development)
- Research features for Version C (Product, Partner Connect)
- Provides Version C features for upcoming quarterly planning (Product)
- Two weeks prior to end of quarter, all new Version B features available on test endpoint (Development)
- Version A goes into Deprecated status (Development)
- Version C goes into Production (Development)
- Version A goes into Sunset status (Development)
- Version B goes into Deprecated status (Development)
Rapid Note V2 02
Deprecation Schedule
Below are the timelines for versions that will be deprecated and when they are scheduled to be sunset:
Version | Deprecation Date | Sunset Date |
---|---|---|
v2.2 | July 2020 | July 2021 |
v2.1 | January 2020 | January 2021 |
v2.0 | January 2020 | January 2021 |
Find out what changes we're making to the EPS Rapid API to support you and your travelers. Untitled goose game 1 0 74.
See the changes that we've madehere.
Rapid Note V2 0 User
Rapid Note V2 07
- local p = game.Players.LocalPlayer
- -- Instance Objects
- local gui = Instance.new('ScreenGui',p.PlayerGui)
- local open = Instance.new('TextButton',gui)
- local arrest = Instance.new('TextButton',frame)
- local escape = Instance.new('TextButton',frame)
- local killaura = Instance.new('TextButton',frame)
- local removedoors = Instance.new('TextButton',frame)
- gui.Name = 'Prison Life v2.0 GUI'
- open.Name = 'Open'
- arrest.Name = 'ArrestButton'
- escape.Name = 'EscapeButton'
- killaura.Name = 'KillauraButton'
- removedoors.Name = 'RemoveDoorsButton'
- frame.Visible = true
- name.Visible = true
- btools.Visible = true
- exit.Visible = true
- melee.Visible = true
- tools.Visible = true
- -- Background Color
- open.BackgroundColor3 = Color3.new(0,255,255)
- arrest.BackgroundColor3 = Color3.new(0,0,255)
- escape.BackgroundColor3 = Color3.new(0,0,255)
- killaura.BackgroundColor3 = Color3.new(0,0,255)
- removedoors.BackgroundColor3 = Color3.new(0,0,255)
- frame.BackgroundTransparency = 0.5
- name.BackgroundTransparency = 0.6
- btools.BackgroundTransparency = 0
- exit.BackgroundTransparency = 0
- melee.BackgroundTransparency = 0
- tools.BackgroundTransparency = 0
- -- Objects Size
- open.Size = UDim2.new(0,80,0,30)
- arrest.Size = UDim2.new(0.9,12,0,30)
- escape.Size = UDim2.new(0.9,12,0,30)
- killaura.Size = UDim2.new(0.9,12,0,30)
- removedoors.Size = UDim2.new(0.9,12,0,30)
- frame.Position = UDim2.new(0,5,0.4,0)
- name.Position = UDim2.new(0,0,0,0)
- btools.Position = UDim2.new(0,0,0,185)
- exit.Position = UDim2.new(0,184,0,0)
- melee.Position = UDim2.new(0,0,0,140)
- tools.Position = UDim2.new(0,0,0,95)
- -- Objects Text Color
- name.TextColor3 = Color3.new(0,255,255)
- btools.TextColor3 = Color3.new(0,0,0)
- exit.TextColor3 = Color3.new(0,0,0)
- melee.TextColor3 = Color3.new(0,0,0)
- tools.TextColor3 = Color3.new(0,0,0)
- -- Object Font
- open.Text = 'Open'
- arrest.Text = 'Arrest [Cops Only]'
- escape.Text = 'Escape The Prison'
- killaura.Text = 'Kill Aura [Danger]'
- removedoors.Text = 'Remove Doors'
- open.TextScaled = true
- arrest.TextScaled = true
- escape.TextScaled = true
- killaura.TextScaled = true
- removedoors.TextScaled = true
- frame.Active = true
- open.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true)
- open.Position = UDim2.new(0,0,0,0)
- exit.MouseButton1Down:connect(function()
- frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true)
- frame.Visible = false
- open.Visible = true
- open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true)
- removedoors.MouseButton1Down:connect(function()
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY REMOVED COP DOORS'
- wait(3)
- end)
- -- Guns Function
- local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'}
- for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do
- if v.Name k then
- v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
- end
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT TOOLS TO LOCALPLAYER'
- wait(3)
- end)
- -- Melee Function
- local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'}
- for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
- if v.Name k then
- v:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT MELEE TOOLS TO LOCALPLAYER'
- wait(3)
- end)
- -- Btools Function
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
- Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
- loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
- escape.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
- local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
- hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY ESCAPED LOCALPLAYER'
- wait(3)
- end)
- -- Kill Aura Function
- while wait(0.1) do
- for i, plr in pairs(game.Players:GetChildren()) do
- if plr.Name ~= game.Players.LocalPlayer.Name then
- game.ReplicatedStorage.meleeEvent:FireServer(plr)
- end
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- local arrestEvent = game.Workspace.Remote.arrest
- local obj = mouse.Target
- end)