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Rapid Note V2 0

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  1. Software v2.0 on your system or for upgrading from from RapidFinder™ Express Software v1.2 to RapidFinder™ Express Software v2.0. If your computer does not have RapidFinder ™ Express Software v1.2 installed, use the RAPIDFINDER EXPRESS V2.0, 7500 FAST RQS CD to perform a full installation of the software.
  2. Lightweight sling bag for DSLR camera system, tablet, chargers, memory cards, and more. KEY FEATURES: Easy rotation for rapid access to gear and accessories Stabilizer strap holds the bag steady while active or tucks away when not in use Dedicated, padded pocket fits a 8' tablet.
  3. If you have an older computer, or cannot install the Scratch 2.0 offline editor, you can try installing Scratch 1.4. If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download here.

EPS Rapid versioning scheduling and timelines can be found below with other relevant information.

Please note that due to COVID-19 we have paused our regular version release schedule. In addition, our updated deprecation timelines can be found at the bottom of this page.

EPS Rapid Versioning

EPS releases a new version of EPS Rapid twice a year (one every 6 months).

We maintain 3 production versions (i.e. version 2.2, 2.3, and 2.4) with one always in development (i.e. the currently unreleased 2.5).

This provides you, our partner, with a certain amount of flexibility to choose your update schedule when new versions are released.

Please note that we have delayed sunset of older versions of EPS Rapid until 2020. This means that EPS Rapid 2.0 and 2.1 will be deprecated at the same time in order to maintain our versioning schedule. The normal life cycle of our API revisions is outlined below. https://lubrcn.over-blog.com/2021/01/iclipboard-4-1-7.html.

API Platform Versioning

Overview

Currently, the EPS Technology teams maintain two stable versions of the API, one version that is in a Deprecated status and one scheduled for end of life (Sunset).

Change is inevitable and growth is a good thing.

A few definitions of some of the concepts that we talk about:

Development: Development phase of the upcoming version. It is recommended that developers begin preparing for the upcoming changes.

Active Vmware fusion 10. : The current, active version available. There will be no schema changes on the available endpoints.

Deprecation: When a version is marked for deprecation, it is an indication that the version will no longer be available in 6 months. This is a good time to start updating to an active version.

https://tcwoye.over-blog.com/2021/01/multidock-1-1-2.html. *The only changes that should be made to a deprecated version would be for security issues.

Sunset: Once a version is sunset, that version will no longer be accessible via the API.

Rapid Note V2 01

Strategy

Moving forward, our API will be updated every 6 months with new features and improvements. These changes also allow us to add robustness and reliability.

Example timeline:


Month 1
  • Version A becomes Active (Development)
  • Notify Partners of new API (Product, Partner Connect)
  • Start reviewing schema changes for upcoming Version B (Development)
Rapid
Month 2
  • Review schema changes in development for Version B (Development)
  • Publish new Version B features to Partners (Product)
  • Final list of API changes for Version B defined (Product and Development)
Month 3
  • Review with Development scheduled for Version B changes (Architecture)
  • Complete review of Version B API changes, provide feedback to Architecture and Development (Partner Connect)
  • Final review meeting for API changes in Version B with Development (Architecture)
Month 4
  • Start of month, publish schema for Version B (Development)
  • Provide schema to product for external publication (Architecture)
  • Publish stubs and new schema to test endpoint (Development)
Month 5
  • Development continues on Version B (Development)
  • Research features for Version C (Product, Partner Connect)
  • Development continues to push new features to test endpoint for Version B (Development)
Month 6
  • Development continues on Version B (Development)
  • Research features for Version C (Product, Partner Connect)
  • Provides Version C features for upcoming quarterly planning (Product)
  • Two weeks prior to end of quarter, all new Version B features available on test endpoint (Development)
Month 12
  • Version A goes into Deprecated status (Development)
  • Version C goes into Production (Development)
Rapid
Month 2
  • Review schema changes in development for Version B (Development)
  • Publish new Version B features to Partners (Product)
  • Final list of API changes for Version B defined (Product and Development)
Month 3
  • Review with Development scheduled for Version B changes (Architecture)
  • Complete review of Version B API changes, provide feedback to Architecture and Development (Partner Connect)
  • Final review meeting for API changes in Version B with Development (Architecture)
Month 4
  • Start of month, publish schema for Version B (Development)
  • Provide schema to product for external publication (Architecture)
  • Publish stubs and new schema to test endpoint (Development)
Month 5
  • Development continues on Version B (Development)
  • Research features for Version C (Product, Partner Connect)
  • Development continues to push new features to test endpoint for Version B (Development)
Month 6
  • Development continues on Version B (Development)
  • Research features for Version C (Product, Partner Connect)
  • Provides Version C features for upcoming quarterly planning (Product)
  • Two weeks prior to end of quarter, all new Version B features available on test endpoint (Development)
Month 12
  • Version A goes into Deprecated status (Development)
  • Version C goes into Production (Development)
Month 18
  • Version A goes into Sunset status (Development)
  • Version B goes into Deprecated status (Development)

Rapid Note V2 02

Deprecation Schedule

Below are the timelines for versions that will be deprecated and when they are scheduled to be sunset:

Version
Deprecation Date
Sunset Date
v2.2July 2020
July 2021
v2.1January 2020
January 2021
v2.0January 2020
January 2021

Find out what changes we're making to the EPS Rapid API to support you and your travelers. Untitled goose game 1 0 74.

See the changes that we've madehere.

Nov 30th, 2016
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Rapid Note V2 0 User

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Rapid Note V2 07

  1. local p = game.Players.LocalPlayer
  2. -- Instance Objects
  3. local gui = Instance.new('ScreenGui',p.PlayerGui)
  4. local open = Instance.new('TextButton',gui)
  5. local arrest = Instance.new('TextButton',frame)
  6. local escape = Instance.new('TextButton',frame)
  7. local killaura = Instance.new('TextButton',frame)
  8. local removedoors = Instance.new('TextButton',frame)
  9. gui.Name = 'Prison Life v2.0 GUI'
  10. open.Name = 'Open'
  11. arrest.Name = 'ArrestButton'
  12. escape.Name = 'EscapeButton'
  13. killaura.Name = 'KillauraButton'
  14. removedoors.Name = 'RemoveDoorsButton'
  15. frame.Visible = true
  16. name.Visible = true
  17. btools.Visible = true
  18. exit.Visible = true
  19. melee.Visible = true
  20. tools.Visible = true
  21. -- Background Color
  22. open.BackgroundColor3 = Color3.new(0,255,255)
  23. arrest.BackgroundColor3 = Color3.new(0,0,255)
  24. escape.BackgroundColor3 = Color3.new(0,0,255)
  25. killaura.BackgroundColor3 = Color3.new(0,0,255)
  26. removedoors.BackgroundColor3 = Color3.new(0,0,255)
  27. frame.BackgroundTransparency = 0.5
  28. name.BackgroundTransparency = 0.6
  29. btools.BackgroundTransparency = 0
  30. exit.BackgroundTransparency = 0
  31. melee.BackgroundTransparency = 0
  32. tools.BackgroundTransparency = 0
  33. -- Objects Size
  34. open.Size = UDim2.new(0,80,0,30)
  35. arrest.Size = UDim2.new(0.9,12,0,30)
  36. escape.Size = UDim2.new(0.9,12,0,30)
  37. killaura.Size = UDim2.new(0.9,12,0,30)
  38. removedoors.Size = UDim2.new(0.9,12,0,30)
  39. frame.Position = UDim2.new(0,5,0.4,0)
  40. name.Position = UDim2.new(0,0,0,0)
  41. btools.Position = UDim2.new(0,0,0,185)
  42. exit.Position = UDim2.new(0,184,0,0)
  43. melee.Position = UDim2.new(0,0,0,140)
  44. tools.Position = UDim2.new(0,0,0,95)
  45. -- Objects Text Color
  46. name.TextColor3 = Color3.new(0,255,255)
  47. btools.TextColor3 = Color3.new(0,0,0)
  48. exit.TextColor3 = Color3.new(0,0,0)
  49. melee.TextColor3 = Color3.new(0,0,0)
  50. tools.TextColor3 = Color3.new(0,0,0)
  51. -- Object Font
  52. open.Text = 'Open'
  53. arrest.Text = 'Arrest [Cops Only]'
  54. escape.Text = 'Escape The Prison'
  55. killaura.Text = 'Kill Aura [Danger]'
  56. removedoors.Text = 'Remove Doors'
  57. open.TextScaled = true
  58. arrest.TextScaled = true
  59. escape.TextScaled = true
  60. killaura.TextScaled = true
  61. removedoors.TextScaled = true
  62. frame.Active = true
  63. open.MouseButton1Down:connect(function()
  64. frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true)
  65. open.Position = UDim2.new(0,0,0,0)
  66. exit.MouseButton1Down:connect(function()
  67. frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true)
  68. frame.Visible = false
  69. open.Visible = true
  70. open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true)
  71. removedoors.MouseButton1Down:connect(function()
  72. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  73. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY REMOVED COP DOORS'
  74. wait(3)
  75. end)
  76. -- Guns Function
  77. local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'}
  78. for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do
  79. if v.Name k then
  80. v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position)
  81. end
  82. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  83. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT TOOLS TO LOCALPLAYER'
  84. wait(3)
  85. end)
  86. -- Melee Function
  87. local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'}
  88. for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do
  89. if v.Name k then
  90. v:Clone().Parent = game.Players.LocalPlayer.Backpack
  91. end
  92. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  93. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT MELEE TOOLS TO LOCALPLAYER'
  94. wait(3)
  95. end)
  96. -- Btools Function
  97. Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2
  98. Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3
  99. Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4
  100. loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)()
  101. escape.MouseButton1Down:connect(function()
  102. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
  103. local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui)
  104. hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY ESCAPED LOCALPLAYER'
  105. wait(3)
  106. end)
  107. -- Kill Aura Function
  108. while wait(0.1) do
  109. for i, plr in pairs(game.Players:GetChildren()) do
  110. if plr.Name ~= game.Players.LocalPlayer.Name then
  111. game.ReplicatedStorage.meleeEvent:FireServer(plr)
  112. end
  113. end
  114. local mouse = game.Players.LocalPlayer:GetMouse()
  115. local arrestEvent = game.Workspace.Remote.arrest
  116. local obj = mouse.Target
  117. end)
wait(1) -- Local Player local p = game.Players.LocalPlayer -- Instance Objects local gui = Instance.new('ScreenGui',p.PlayerGui) local frame = Instance.new('ScrollingFrame',gui) local open = Instance.new('TextButton',gui) local name = Instance.new('TextLabel',frame) local arrest = Instance.new('TextButton',frame) local btools = Instance.new('TextButton',frame) local escape = Instance.new('TextButton',frame) local exit = Instance.new('TextButton',frame) local killaura = Instance.new('TextButton',frame) local melee = Instance.new('TextButton',frame) local removedoors = Instance.new('TextButton',frame) local tools = Instance.new('TextButton',frame) -- Name object gui.Name = 'Prison Life v2.0 GUI' frame.Name = 'Commands' open.Name = 'Open' name.Name = 'Name' arrest.Name = 'ArrestButton' btools.Name = 'BtoolsButton' escape.Name = 'EscapeButton' exit.Name = 'ExitButton' killaura.Name = 'KillauraButton' melee.Name = 'MeleeButton' removedoors.Name = 'RemoveDoorsButton' tools.Name = 'ToolsButton' -- Object Visible frame.Visible = true open.Visible = false name.Visible = true arrest.Visible = true btools.Visible = true escape.Visible = true exit.Visible = true killaura.Visible = true melee.Visible = true removedoors.Visible = true tools.Visible = true -- Background Color frame.BackgroundColor3 = Color3.new(255,255,255) open.BackgroundColor3 = Color3.new(0,255,255) name.BackgroundColor3 = Color3.new(255,255,255) arrest.BackgroundColor3 = Color3.new(0,0,255) btools.BackgroundColor3 = Color3.new(0,0,255) escape.BackgroundColor3 = Color3.new(0,0,255) exit.BackgroundColor3 = Color3.new(255,0,0) killaura.BackgroundColor3 = Color3.new(0,0,255) melee.BackgroundColor3 = Color3.new(0,0,255) removedoors.BackgroundColor3 = Color3.new(0,0,255) tools.BackgroundColor3 = Color3.new(0,0,255) -- Background Transparency frame.BackgroundTransparency = 0.5 open.BackgroundTransparency = 0 name.BackgroundTransparency = 0.6 arrest.BackgroundTransparency = 0 btools.BackgroundTransparency = 0 escape.BackgroundTransparency = 0 exit.BackgroundTransparency = 0 killaura.BackgroundTransparency = 0 melee.BackgroundTransparency = 0 removedoors.BackgroundTransparency = 0 tools.BackgroundTransparency = 0 -- Objects Size frame.Size = UDim2.new(0,250,0,300) open.Size = UDim2.new(0,80,0,30) name.Size = UDim2.new(0,180,0,40) arrest.Size = UDim2.new(0.9,12,0,30) btools.Size = UDim2.new(0.9,12,0,30) escape.Size = UDim2.new(0.9,12,0,30) exit.Size = UDim2.new(0,50,0,40) killaura.Size = UDim2.new(0.9,12,0,30) melee.Size = UDim2.new(0.9,12,0,30) removedoors.Size = UDim2.new(0.9,12,0,30) tools.Size = UDim2.new(0.9,12,0,30) -- Objects Position frame.Position = UDim2.new(0,5,0.4,0) open.Position = UDim2.new(0,0,0,0) name.Position = UDim2.new(0,0,0,0) arrest.Position = UDim2.new(0,0,0,320) btools.Position = UDim2.new(0,0,0,185) escape.Position = UDim2.new(0,0,0,230) exit.Position = UDim2.new(0,184,0,0) killaura.Position = UDim2.new(0,0,0,275) melee.Position = UDim2.new(0,0,0,140) removedoors.Position = UDim2.new(0,0,0,50) tools.Position = UDim2.new(0,0,0,95) -- Objects Text Color open.TextColor3 = Color3.new(0,0,0) name.TextColor3 = Color3.new(0,255,255) arrest.TextColor3 = Color3.new(0,0,0) btools.TextColor3 = Color3.new(0,0,0) escape.TextColor3 = Color3.new(0,0,0) exit.TextColor3 = Color3.new(0,0,0) killaura.TextColor3 = Color3.new(0,0,0) melee.TextColor3 = Color3.new(0,0,0) removedoors.TextColor3 = Color3.new(0,0,0) tools.TextColor3 = Color3.new(0,0,0) -- Object Font name.Font = 'Fantasy' -- Object Text open.Text = 'Open' name.Text = 'Prison Life v2.0 Commands' arrest.Text = 'Arrest [Cops Only]' btools.Text = 'Give Btools' escape.Text = 'Escape The Prison' exit.Text = 'Exit' killaura.Text = 'Kill Aura [Danger]' melee.Text = 'Give Melee' removedoors.Text = 'Remove Doors' tools.Text = 'Give Guns' -- Object Text Scaled open.TextScaled = true name.TextScaled = true arrest.TextScaled = true btools.TextScaled = true escape.TextScaled = true exit.TextScaled = true killaura.TextScaled = true melee.TextScaled = true removedoors.TextScaled = true tools.TextScaled = true -- Frame Moveable frame.Active = true frame.Draggable = true -- Open Function open.MouseButton1Down:connect(function() frame.Visible = true frame:TweenPosition(UDim2.new(0,5,0.4,0), 'Out', 'Bounce',1 ,true) open.Visible = false open.Position = UDim2.new(0,0,0,0) end) -- Close/Exit Function exit.MouseButton1Down:connect(function() frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , 'Out', 'Quad', 1, true) wait(1) frame.Visible = false wait(.1) open.Visible = true open:TweenPosition(UDim2.new(0,2,0.8,15), 'Out', 'Bounce',1 ,true) end) -- Remove Doors Function removedoors.MouseButton1Down:connect(function() game.Workspace.Doors:Destroy() local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui) hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY REMOVED COP DOORS' hint.Name = game.JobId wait(3) hint:Destroy() end) -- Guns Function tools.MouseButton1Down:connect(function() local weapons = {'Remington 870', 'M9', 'AK-47', 'M4A1', 'Riot Shield'} for i, v in pairs(game.Workspace['Prison_ITEMS'].giver:GetChildren()) do for j, k in pairs(weapons) do if v.Name k then v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position) end end end local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui) hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT TOOLS TO LOCALPLAYER' hint.Name = game.JobId wait(3) hint:Destroy() end) -- Melee Function melee.MouseButton1Down:connect(function() local weapons = {'Crude Knife', 'Sharpened stick', 'Extendo mirror'} for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do for j, k in pairs(weapons) do if v.Name k then v:Clone().Parent = game.Players.LocalPlayer.Backpack end end end local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui) hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY SENT MELEE TOOLS TO LOCALPLAYER' hint.Name = game.JobId wait(3) hint:Destroy() end) -- Btools Function btools.MouseButton1Down:connect(function() Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2 Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3 Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4 loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)() end) -- Escape Function escape.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213) local hint = Instance.new('Hint',game.Players.LocalPlayer.PlayerGui) hint.Text = '[ Unique'S PRISON LIFE COMMANDS ]: SUCCESSFULLY ESCAPED LOCALPLAYER' hint.Name = game.JobId wait(3) hint:Destroy() end) -- Kill Aura Function killaura.MouseButton1Down:connect(function() while wait(0.1) do for i, plr in pairs(game.Players:GetChildren()) do if plr.Name ~= game.Players.LocalPlayer.Name then for i = 1, 10 do game.ReplicatedStorage.meleeEvent:FireServer(plr) end end end end end) -- Arrest Function local mouse = game.Players.LocalPlayer:GetMouse() local arrestEvent = game.Workspace.Remote.arrest mouse.Button1Down:connect(function() local obj = mouse.Target local response = arrestEvent:InvokeServer(obj) end)



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